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GW3Checkpointicon
"Clear waves for extra time to reach the target score."
—Description from Geometry Wars 3: Dimensions

Checkpoint is a game mode that made its first appearance in Geometry Wars 3: Dimensions.

It is one of several game modes exclusive to Adventure and Ultimate Mode. There are a total of 4 levels of Checkpoint in Adventure Mode, and there was another 3 levels added to Ultimate Mode in the Evolved update.

Gameplay Edit

The player has infinite lives, the amount of bombs and supers at your disposal depend on the level itself. The player also starts the match with a preset timer.

When the match starts and when the player respawns, a preset wave of enemies will spawn. When a wave is destroyed, a new wave spawns instantly in its place and the player receives a few seconds of extra time. This means that the player has more time depending on how often they die and how quickly they can destroy enemy waves.

Levels Edit

Each level has its own rules and features, to learn more about a specific level, simply read its respective page.

Adventure Edit

Level Star goals(points) Level Loadout
7. Maze

1 ☆: 500,000
2 ☆: 1,750,000
3 ☆: 3,000,000

∞ Lives
1 Super
1 Bomb

23. Out of Time

1 ☆: 2,000,000
2 ☆: 5,000,000
3 ☆: 12,000,000

∞ Lives
1 Super
1 Bomb

39. Hexend

1 ☆: 1,500,000
2 ☆: 3,000,000
3 ☆: 7,000,000

∞ Lives
1 Super
1 Bomb

46. Super Rock Crust

1 ☆: 400,000
2 ☆: 750,000
3 ☆: 1,500,000

∞ Lives
2 Supers
1 Bomb

Ultimate Edit

Level Star goals(points) Level Loadout
26. Fenced In

1 ☆: 1,000,000
2 : 2,000,000
3 : 3,000,000

∞ Lives
3 Supers
1 Bomb

29. Dying Time

1 ☆: 250,000
2 : 500,000
3 : 1,000,000

∞ Lives
1 Super
1 Bomb

35. Time Up

1 ☆: 500,000
2 : 1,500,000
3 : 3,000,000

∞ Lives
3 Supers
1 Bomb

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