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GW3Checkpointicon
"Clear waves for extra time to reach the target score."
—Description from Geometry Wars 3: Dimensions

Checkpoint is a game mode that made its first appearance in Geometry Wars 3: Dimensions.

It is one of several game modes exclusive to Adventure and Ultimate Mode. There are a total of 4 levels of Checkpoint in Adventure Mode, and there was another 3 levels added to Ultimate Mode in the Evolved update.

Gameplay[]

The player has infinite lives, the amount of bombs and supers at your disposal depend on the level itself. The player also starts the match with a preset timer.

When the match starts and when the player respawns, a preset wave of enemies will spawn. When a wave is destroyed, a new wave spawns instantly in its place and the player receives a few seconds of extra time. This means that the player has more time depending on how often they die and how quickly they can destroy enemy waves.

Levels[]

Each level has its own rules and features, to learn more about a specific level, simply read its respective page.

Adventure[]

Level Star goals(points) Level Loadout
7. Maze

1 ☆: 500,000
2 ☆: 1,750,000
3 ☆: 3,000,000

∞ Lives
1 Super
1 Bomb

23. Out of Time

1 ☆: 2,000,000
2 ☆: 5,000,000
3 ☆: 12,000,000

∞ Lives
1 Super
1 Bomb

39. Hexend

1 ☆: 1,500,000
2 ☆: 3,000,000
3 ☆: 7,000,000

∞ Lives
1 Super
1 Bomb

46. Super Rock Crust

1 ☆: 400,000
2 ☆: 750,000
3 ☆: 1,500,000

∞ Lives
2 Supers
1 Bomb

Ultimate[]

Level Star goals(points) Level Loadout
26. Fenced In

1 ☆: 1,000,000
2 : 2,000,000
3 : 3,000,000

∞ Lives
3 Supers
1 Bomb

29. Dying Time

1 ☆: 250,000
2 : 500,000
3 : 1,000,000

∞ Lives
1 Super
1 Bomb

35. Time Up

1 ☆: 500,000
2 : 1,500,000
3 : 3,000,000

∞ Lives
3 Supers
1 Bomb

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